Shipyard Roster Guide
What is it?
The Shipyard Roster serves as a guideline for contributing ships. Different shipyards have different “slots” for ships. Each “slot” can be filled by one ship that matches the slot’s criteria (e.g a Large Chemistry vessel.) When contributing ships, keep the roster in mind - If your ship is trying to fill out a slot, make sure it obeys the criteria for said slot. No putting a small botany ship in a slot whose criteria is “Large artillery cruiser!” If all existing slots are already filled, you can still make a PR to replace an existing slot’s ship with the one in your PR! However, keep in mind: If you want your PR to be merged, make sure it A. Removes the original vessel, and B. that your vessel is of higher quality than the previous one! This is subject to maintainer discretion.
Note: These guidelines are not solid - If you provide sufficient justification in your PR, exceptions can be made!
What do the categories mean?
The header for each shipyard indicates what shipyard console each roster is for (e.g “medical shipyard” refers to what is available in… the medical shipyard console.)
Size
Small: Small, up to discretion - but usually ~10x20 tiles large. Medium: Medium, up to discretion - usually 20x40 tiles large. Large: Large vessel, up to discretion - usually ~30x60 tiles large Capital: Massive vessel, up to discretion - think Halcyon/Jupiter/Flyssa Station: Station sized. Only for POIs. Up to discretion.
Economy Niche
Salvage: Has equipment for salvage - includes mining equipment. Medical: Has equipment for medical activities, including surgery Chemistry: Has equipment for chemistry Service: Generic term. Usually for civic service, including cooking and botany. Research: Research vessel, capable of xenoarchaeology and has production equipment. May also have anomaly research functionality if large enough. Engineering: Production vessel, particularly for repairs and other miscellanous economy strategies. Atmos: Atmospherics vessel, with gas extraction and (if large enough) gas processing equipment. Cargo: Vessel with plenty of storage space, for player use.
Combat Niche
Brawler: Short-ranged artillery vessel, usually small-medium sized. Prioritize ballistics. Destroyer: All-rounder combat vessel. May be stealthhunter. Prioritize factional weapons (energy for TSF, ballistic for PDV) and missiles. Cruiser: Large vessels. High survivability, require multiple crew. Long ranged artillery support. Needs voucher, especially for large sizes. Strafer: High-speed, high-maneuverability. Usually stealthhunter. Weaker, burst-fire weapons. Usually small size, and low armor. Stealth: Fullcloak vessel. Unarmed, small and weak. Needs a voucher.
Miscellaneous
Wild: Wildcard. Put whatever you want here, as long as it follows other included restrictions. Multipurpose: Vessel may include multiple economic niches.